Saturday, October 16, 2010

HOM! ZOMG

So I'm working on my Hall of Monuments.... Yeah. nuff said

Saturday, September 25, 2010

Fun times with Portal Jumping!






So today, I figured I'd go Portal jump around the Land of Guild Wars. These are some things I found!

Thursday, April 8, 2010

Builds!

Any Build Suggestions and I WILL MAKE ONE! Give me an elite and I will post a video (xfire) I will upload it on this. Feel free to email me for ideas (david_gilroy1003@yahoo.com[preferred] or toaster1003@gmail.com)

Wooo! It's been awhile!

I haven't posted for awhile! I'm really sorry! Anyways I've been in between two games: Guild Wars(Duh) and S.U.N - Soul of the Ultimate Nation. (http://sun.ijji.com) Try it!

Wednesday, February 24, 2010

Rangers

To start off, and to say the least I have been quite busy in regard to paying attention to the Blog. so first I must Apologize! I also want to thank Guild Wars(Anet's) Twitter page for advertising this! :D

Today's focus is the Ranger! The Ranger is the master of bows and living in the wild! With their trusty pet by their side the rangers can survive almost anything!!!!

Basics you should know about the Ranger: They have 70 Max AL, and +30(extra) armor against elemental armor(Fire, earth, air, water, cold, dark) They run 4 major skill types: Wilderness Survival, Expertise, Marksmanship, and Beast Mastery. Depending on what type of ranger you run(Bow, beast master, Dagger, scythe, spear) You'll want to invest in Expertise. Expertise is the main line of att points for Rangers and it causes attack skills to cost less energy, thus making it very popular for Spamming ranger attacks, running daggers(assassin 2ndary), running scythes(Dervish 2ndar) or even a spear!(Paragon 2ndary). Marksmanship, if you can't already tell by the name, is for you bow. Every point in it makes your bow attacks more effective. Simple simple.:3 Investing points in Wilderness Survival provides the essentials for surviving as a ranger. It provides healing and stances to aid you. Wilderness Survival also provides traps which can be deadly and used to farm. Now finally, Beast Mastery increases the damage dealt by your pet, both base damage as well as skill damage.

Bow types.
There is four different types of Bows in Guild Wars, each one does a different damage/goes fasters and slower/ shoots longer/ arcs higher.(note: all bows do 15-28 BASE damage)
Long Bow: attack speed is 2.4 Seconds, It's range is just outside of your Aggro Bubble, Arc is medium, and its a good compromise between all the bows. (This is my personal favorite)
Flat Bow: attack speed is 2.0 seconds, It's range is same as long bow, The arc is high(meaning it can miss a lot)
Horn bow: Attack speed is 2.7 seconds, It's range is smaller than the above, arc is medium.(This bow has a 10% armor penetration)
Recurve Bow: Attack speed is 2.4 seconds, It's range is the same as the horn bow, arc is low(hits almost all the time)(provides the FASTEST arrows)
Short Bow: Attack speed is 2.0 seconds, its range is extremely short, medium arc, and provides the most arrows per minute(apm :3)[Note- Elevations provide more damage]

Rangers are pretty much good at both PvE and PvP. They run Barrage or Broad Head Arrow in PvE, and complete Degen. rangers in PvP. But you can with Expertise run daggers ect. So rangers are one of the better classes to get into.

My personal opinion of rangers is that its challenging to get into one, but once you master it you've got the way of the ranger!!!! That's just speaking of my history. I started out making rangers from the beginning and couldn't do it. Nor could I get one past level 11. Rangers are one of the most complicated classes to start with as warriors are pretty much the easiest.

NEW SECTIONS!!!****
My favorite Ranger builds!!
R/Rt- Ranger/Ritualist:
Barrage- Distracting Shot - Troll Unguent - Optional - Splinter Weapon - Asuran Scan - Antidote Signet - Res. (10+2 Marksmanship, 4+1 Wilderness Survival, 9 Exptertise, 10 Channeling Magic)
R/* - Ranger/Optional
Burning Arrow - Distracting Shot - Troll Unguent - Hunter's Shot - Apply Poison/Poison Tip Signet - Antidote Signet - Optional - Rushing Skill[PvP build](11+2 Marksmanship, 8+1 Wilderness Survival, 10 Expertise)

Friday, February 19, 2010

Warriors!

Today's first profession is the Warrior! A little background information about me with using the warrior. My 2nd "real" character after I started Guild Wars way back in the day was a warrior named, "The Brave Lil Tostr". I did many-a-things with him. Including starting Factions when I got it.

Now the warrior is the master of melee, the original tanking class in Guild Wars, first made known when the land of Tyria was in trouble! They have great DPS*1 and a high AL*2. They are capable of taking mass amounts of damage and dealing out a good amount. With certain skills, these tanking warriors can reduce damage down to a minimum and make your party succeed to a maximum!

Mmm, okay, did you like my little fun with the warriors? I really loved mine. Now Warriors use three different weapons: Sword (1.33 seconds); axe(1.33seconds) and Hammer(1.75seconds). Swords and axes are most common for PvE*3 due to the ability to have a shield and the massive DPS*1 they put out. Swords do 15-22 Damage giving a great constant lower damage, as well as sword skills provide many-a-conditions they can give such as: Bleeding and deep-wound(combine that with some other stuff XD). Axes give a 6-28 Damage range, which, yes, gives them more damage capability but there is a chance that they will do lesser damage resulting in less DPS*1. Hammers are most used in PvP*4. They have a slower attack rate and gives you lesser armor(such as no shield being equipped). Hammers provide: Knock downs as well as weakness. The Warriors have five attribute selections: Strength, Swordsmanship, Axe Master, Hammer Master, and Tatics. Strength gives armor penetration 1% for each rank in Strength you have. Swordsmanship makes your sword and sword attacks do more damage. Axe master does the same for swords just for axes, as well as hammer does the same as well, just for hammers. Tatics increases your defensive skills, and blocking.

Now, I think warriors are a great part of PvE*3 as well as PvP*4. Due to the different roles they can play they can be very useful in elite missions as well as PvP*4 maps such as Fort Aspenwood or Random Arenas. For certain cases, you don't want a warrior, such as: You can't use melee due to the AI's*5 skills, or in Jade Quarry, or Alliance Battles, Warriors aren't really good in those areas!

As for if Warriors suck, or not. I'd say they don't but in recent cases where warriors are being replaced by Shadow Form Assassins, or Obsidian Flesh Elementalists, they aren't needed as much anymore. Which is the sad part of the Guild Wars world. After the upcoming nerf*6 to Shadow form and 600/smite*7 warriors will be popular again!


*1 - DPS = Damage per second
*2 - AL = Armor Level
*3 - PvE = Player verses Environment.
*4 - PvP = Player Verses Player
*5 - AI = Artificial Intelligence
*6 - Nerf = changing a skill to a less powered state
*7 - 600/smite = A type of dual monk farming that is overpowered(in my opinion)

Thursday, February 18, 2010

Starting This Friday

Professions Appreciation week!!!!!! That's Right! Each day for a week, (haha, not really 10 days total :D) We'll go in-depth on each Character profession and why I like them, or why you like them! (I have played all 10 very well) So I somewhat know what I am talking about.
Friday - Warriors
Saturday - Rangers
Monday - Monks
Tuesday - Necromancers
Wednesday - Mesmers
Thursday - Elementalists
Friday - Assassins
Saturday - Ritualists
Monday - Paragons(FTW!!!)
Tuesday - Dervishes

I'll be giving insides, tips and tricks, what I like about them, PvE or PvP, and if they suck or not XD